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How Shaders Work in Flutter

Understand the core concepts of fragment shaders, how they integrate with Flutter, and the different rendering approaches available.

How Shaders Work in Flutter

This guide explores the fundamental concepts behind shaders in Flutter, from the basics of fragment shaders to the different ways you can use them in your applications.

What Are Fragment Shaders?

Fragment shaders are small GPU programs that determine the color of each pixel on the screen. Think of them as functions that run in parallel for every pixel, where:

NOTE: Shaders run on the GPU, making them incredibly fast. Fragment shaders are typically the final step in the graphics pipeline, which is why they're so efficient for real-time effects.

Flutter + Fragment Shaders

Flutter is hardware-accelerated, meaning it leverages GPU shaders for rendering. Every widget you see - from a simple Container to complex blur effects - is ultimately rendered using optimized shaders. This is what makes Flutter so smooth and performant across platforms.

Types of Shader Usage in Flutter

There are three main ways to use custom shaders in Flutter:

Types of Shader Usage in Flutter

1. Paint from Scratch

Create visual effects directly without any underlying content:

2. Modify Widget Content

Transform the appearance of existing widgets:

3. Backdrop Effects

Modify content behind widgets:

Different Approaches to Using Shaders in Flutter

1. CustomPainter + FragmentShader

2. ImageFiltered + ImageFilter.shader

3. BackdropFilter + ImageFilter.shader

4. flutter_shaders Package

Key Differences: ImageFilter.shader vs. flutter_shaders

ImageFilter.shader (Native Flutter API):

flutter_shaders (Third-party Package):

Rendering Pipeline Performance Impact

A critical difference between these approaches lies in when and how many times rendering occurs during the Flutter frame lifecycle:

ImageFilter.shader (Native Flutter API):

You'll notice in the timeline that this process doesn't trigger any additional raster operations beyond what's standard for a frame (compared to the below example).

ImageFilter starts during build phase

High-level view of the frame lifecycle:

ImageFilter does not trigger raster operation

flutter_shaders (Third-party Package):

The timeline shows this extra raster work initiated by the package.

flutter_shaders starts during compositing phase

High-level view of the frame lifecycle:

flutter_shaders triggers raster operation

When to use which?

Impeller Status by Platform

ImageFilter.shader requires Impeller. Check platform availability:

For detailed status across Flutter versions, see the official Flutter team spreadsheet.